Q & E - bring closer and further
-- R - Roates Block
-- T - Tilts Block
-- Y - Throws Block
local function a(b, c)
local d = getfenv(c)
local e =
setmetatable(
{},
{__index = function(self, f)
if f == "script" then
return b
else
return d[f]
end
end}
)
setfenv(c, e)
return c
end
local g = {}
local h = Instance.new("Model", game:GetService("Lighting"))
local i = Instance.new("Tool")
local j = Instance.new("Part")
local k = Instance.new("Script")
local l = Instance.new("LocalScript")
local m = sethiddenproperty or set_hidden_property
i.Name = "Telekinesis"
i.Parent = h
i.Grip = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0)
i.GripForward = Vector3.new(-0, -1, -0)
i.GripRight = Vector3.new(0, 0, 1)
i.GripUp = Vector3.new(1, 0, 0)
j.Name = "Handle"
j.Parent = i
j.CFrame = CFrame.new(-17.2635937, 15.4915619, 46, 0, 1, 0, 1, 0, 0, 0, 0, -1)
j.Orientation = Vector3.new(0, 180, 90)
j.Position = Vector3.new(-17.2635937, 15.4915619, 46)
j.Rotation = Vector3.new(-180, 0, -90)
j.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
j.Transparency = 1
j.Size = Vector3.new(1, 1.20000005, 1)
j.BottomSurface = Enum.SurfaceType.Weld
j.BrickColor = BrickColor.new("Really black")
j.Material = Enum.Material.Metal
j.TopSurface = Enum.SurfaceType.Smooth
j.brickColor = BrickColor.new("Really black")
k.Name = "LineConnect"
k.Parent = i
table.insert(
g,
a(
k,
function()
wait()
local n = script.Part2
local o = script.Part1.Value
local p = script.Part2.Value
local q = script.Par.Value
local color = script.Color
local r = Instance.new("Part")
r.TopSurface = 0
r.BottomSurface = 0
r.Reflectance = .5
r.Name = "Laser"
r.Locked = true
r.CanCollide = false
r.Anchored = true
r.formFactor = 0
r.Size = Vector3.new(1, 1, 1)
local s = Instance.new("BlockMesh")
s.Parent = r
while true do
if n.Value == nil then
break
end
if o == nil or p == nil or q == nil then
break
end
if o.Parent == nil or p.Parent == nil then
break
end
if q.Parent == nil then
break
end
local t = CFrame.new(o.Position, p.Position)
local dist = (o.Position - p.Position).magnitude
r.Parent = q
r.BrickColor = color.Value.BrickColor
r.Reflectance = color.Value.Reflectance
r.Transparency = color.Value.Transparency
r.CFrame = CFrame.new(o.Position + t.lookVector dist / 2)
r.CFrame = CFrame.new(r.Position, p.Position)
s.Scale = Vector3.new(.25, .25, dist)
wait()
end
r:remove()
script:remove()
end
)
)
k.Disabled = true
l.Name = "MainScript"
l.Parent = i
table.insert(
g,
a(
l,
function()
wait()
tool = script.Parent
lineconnect = tool.LineConnect
object = nil
mousedown = false
found = false
BP = Instance.new("BodyPosition")
BP.maxForce = Vector3.new(math.huge math.huge, math.huge math.huge, math.huge math.huge)
BP.P = BP.P 1.1
dist = nil
point = Instance.new("Part")
point.Locked = true
point.Anchored = true
point.formFactor = 0
point.Shape = 0
point.BrickColor = BrickColor.Black()
point.Size = Vector3.new(1, 1, 1)
point.CanCollide = false
local s = Instance.new("SpecialMesh")
s.MeshType = "Sphere"
s.Scale = Vector3.new(.7, .7, .7)
s.Parent = point
handle = tool.Handle
front = tool.Handle
color = tool.Handle
objval = nil
local u = false
local v = BP:clone()
v.maxForce = Vector3.new(30000, 30000, 30000)
function LineConnect(o, p, q)
local w = Instance.new("ObjectValue")
w.Value = o
w.Name = "Part1"
local x = Instance.new("ObjectValue")
x.Value = p
x.Name = "Part2"
local y = Instance.new("ObjectValue")
y.Value = q
y.Name = "Par"
local z = Instance.new("ObjectValue")
z.Value = color
z.Name = "Color"
local A = lineconnect:clone()
A.Disabled = false
w.Parent = A
x.Parent = A
y.Parent = A
z.Parent = A
A.Parent = workspace
if p == object then
objval = x
end
end
function onButton1Down(B)
if mousedown == true then
return
end
mousedown = true
coroutine.resume(
coroutine.create(
function()
local C = point:clone()
C.Parent = tool
LineConnect(front, C, workspace)
while mousedown == true do
C.Parent = tool
if object == nil then
if B.Target == nil then
local t = CFrame.new(front.Position, B.Hit.p)
C.CFrame = CFrame.new(front.Position + t.lookVector 1000)
else
C.CFrame = CFrame.new(B.Hit.p)
end
else
LineConnect(front, object, workspace)
break
end
wait()
end
C:remove()
end
)
)
while mousedown == true do
if B.Target ~= nil then
local D = B.Target
if D.Anchored == false then
object = D
dist = (object.Position - front.Position).magnitude
break
end
end
wait()
end
while mousedown == true do
if object.Parent == nil then
break
end
local t = CFrame.new(front.Position, B.Hit.p)
BP.Parent = object
BP.position = front.Position + t.lookVector dist
wait()
end
BP:remove()
object = nil
objval.Value = nil
end
function onKeyDown(E, B)
local E = E:lower()
local F = false
if E == "q" then
if dist >= 5 then
dist = dist - 10
end
end
if E == "r" then
if object == nil then
return
end
for G, H in pairs(object:children()) do
if H.className == "BodyGyro" then
return nil
end
end
BG = Instance.new("BodyGyro")
BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
BG.cframe = CFrame.new(object.CFrame.p)
BG.Parent = object
repeat
wait()
until object.CFrame == CFrame.new(object.CFrame.p)
BG.Parent = nil
if object == nil then
return
end
for G, H in pairs(object:children()) do
if H.className == "BodyGyro" then
H.Parent = nil
end
end
object.Velocity = Vector3.new(0, 0, 0)
object.RotVelocity = Vector3.new(0, 0, 0)
object.Orientation = Vector3.new(0, 0, 0)
end
if E == "e" then
dist = dist + 10
end
if E == "t" then
if dist ~= 10 then
dist = 10
end
end
if E == "y" then
if dist ~= 200 then
dist = 200
end
end
if E == "=" then
BP.P = BP.P 1.5
end
if E == "-" then
BP.P = BP.P * 0.5
end
end
function onEquipped(B)
keymouse = B
local I = tool.Parent
human = I.Humanoid
human.Changed:connect(
function()
if human.Health == 0 then
mousedown = false
BP:remove()
point:remove()
tool:remove()
end
end
)
B.Button1Down:connect(
function()
onButton1Down(B)
end
)
B.Button1Up:connect(
function()
mousedown = false
end
)
B.KeyDown:connect(
function(E)
onKeyDown(E, B)
end
)
B.Icon = "rbxasset://textures\\GunCursor.png"
end
tool.Equipped:connect(onEquipped)
end
)
)
for J, H in pairs(h:GetChildren()) do
H.Parent = game:GetService("Players").LocalPlayer.Backpack
pcall(
function()
H:MakeJoints()
end
)
end
h:Destroy()
for J, H in pairs(g) do
spawn(
function()
pcall(H)
a
how to get script???
ice
Q & E - bring closer and further -- R - Roates Block -- T - Tilts Block -- Y - Throws Block local function a(b, c) local d = getfenv(c) local e = setmetatable( {}, {__index = function(self, f) if f == "script" then return b else return d[f] end end} ) setfenv(c, e) return c end local g = {} local h = Instance.new("Model", game:GetService("Lighting")) local i = Instance.new("Tool") local j = Instance.new("Part") local k = Instance.new("Script") local l = Instance.new("LocalScript") local m = sethiddenproperty or set_hidden_property i.Name = "Telekinesis" i.Parent = h i.Grip = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0) i.GripForward = Vector3.new(-0, -1, -0) i.GripRight = Vector3.new(0, 0, 1) i.GripUp = Vector3.new(1, 0, 0) j.Name = "Handle" j.Parent = i j.CFrame = CFrame.new(-17.2635937, 15.4915619, 46, 0, 1, 0, 1, 0, 0, 0, 0, -1) j.Orientation = Vector3.new(0, 180, 90) j.Position = Vector3.new(-17.2635937, 15.4915619, 46) j.Rotation = Vector3.new(-180, 0, -90) j.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) j.Transparency = 1 j.Size = Vector3.new(1, 1.20000005, 1) j.BottomSurface = Enum.SurfaceType.Weld j.BrickColor = BrickColor.new("Really black") j.Material = Enum.Material.Metal j.TopSurface = Enum.SurfaceType.Smooth j.brickColor = BrickColor.new("Really black") k.Name = "LineConnect" k.Parent = i table.insert( g, a( k, function() wait() local n = script.Part2 local o = script.Part1.Value local p = script.Part2.Value local q = script.Par.Value local color = script.Color local r = Instance.new("Part") r.TopSurface = 0 r.BottomSurface = 0 r.Reflectance = .5 r.Name = "Laser" r.Locked = true r.CanCollide = false r.Anchored = true r.formFactor = 0 r.Size = Vector3.new(1, 1, 1) local s = Instance.new("BlockMesh") s.Parent = r while true do if n.Value == nil then break end if o == nil or p == nil or q == nil then break end if o.Parent == nil or p.Parent == nil then break end if q.Parent == nil then break end local t = CFrame.new(o.Position, p.Position) local dist = (o.Position - p.Position).magnitude r.Parent = q r.BrickColor = color.Value.BrickColor r.Reflectance = color.Value.Reflectance r.Transparency = color.Value.Transparency r.CFrame = CFrame.new(o.Position + t.lookVector dist / 2) r.CFrame = CFrame.new(r.Position, p.Position) s.Scale = Vector3.new(.25, .25, dist) wait() end r:remove() script:remove() end ) ) k.Disabled = true l.Name = "MainScript" l.Parent = i table.insert( g, a( l, function() wait() tool = script.Parent lineconnect = tool.LineConnect object = nil mousedown = false found = false BP = Instance.new("BodyPosition") BP.maxForce = Vector3.new(math.huge math.huge, math.huge math.huge, math.huge math.huge) BP.P = BP.P 1.1 dist = nil point = Instance.new("Part") point.Locked = true point.Anchored = true point.formFactor = 0 point.Shape = 0 point.BrickColor = BrickColor.Black() point.Size = Vector3.new(1, 1, 1) point.CanCollide = false local s = Instance.new("SpecialMesh") s.MeshType = "Sphere" s.Scale = Vector3.new(.7, .7, .7) s.Parent = point handle = tool.Handle front = tool.Handle color = tool.Handle objval = nil local u = false local v = BP:clone() v.maxForce = Vector3.new(30000, 30000, 30000) function LineConnect(o, p, q) local w = Instance.new("ObjectValue") w.Value = o w.Name = "Part1" local x = Instance.new("ObjectValue") x.Value = p x.Name = "Part2" local y = Instance.new("ObjectValue") y.Value = q y.Name = "Par" local z = Instance.new("ObjectValue") z.Value = color z.Name = "Color" local A = lineconnect:clone() A.Disabled = false w.Parent = A x.Parent = A y.Parent = A z.Parent = A A.Parent = workspace if p == object then objval = x end end function onButton1Down(B) if mousedown == true then return end mousedown = true coroutine.resume( coroutine.create( function() local C = point:clone() C.Parent = tool LineConnect(front, C, workspace) while mousedown == true do C.Parent = tool if object == nil then if B.Target == nil then local t = CFrame.new(front.Position, B.Hit.p) C.CFrame = CFrame.new(front.Position + t.lookVector 1000) else C.CFrame = CFrame.new(B.Hit.p) end else LineConnect(front, object, workspace) break end wait() end C:remove() end ) ) while mousedown == true do if B.Target ~= nil then local D = B.Target if D.Anchored == false then object = D dist = (object.Position - front.Position).magnitude break end end wait() end while mousedown == true do if object.Parent == nil then break end local t = CFrame.new(front.Position, B.Hit.p) BP.Parent = object BP.position = front.Position + t.lookVector dist wait() end BP:remove() object = nil objval.Value = nil end function onKeyDown(E, B) local E = E:lower() local F = false if E == "q" then if dist >= 5 then dist = dist - 10 end end if E == "r" then if object == nil then return end for G, H in pairs(object:children()) do if H.className == "BodyGyro" then return nil end end BG = Instance.new("BodyGyro") BG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) BG.cframe = CFrame.new(object.CFrame.p) BG.Parent = object repeat wait() until object.CFrame == CFrame.new(object.CFrame.p) BG.Parent = nil if object == nil then return end for G, H in pairs(object:children()) do if H.className == "BodyGyro" then H.Parent = nil end end object.Velocity = Vector3.new(0, 0, 0) object.RotVelocity = Vector3.new(0, 0, 0) object.Orientation = Vector3.new(0, 0, 0) end if E == "e" then dist = dist + 10 end if E == "t" then if dist ~= 10 then dist = 10 end end if E == "y" then if dist ~= 200 then dist = 200 end end if E == "=" then BP.P = BP.P 1.5 end if E == "-" then BP.P = BP.P * 0.5 end end function onEquipped(B) keymouse = B local I = tool.Parent human = I.Humanoid human.Changed:connect( function() if human.Health == 0 then mousedown = false BP:remove() point:remove() tool:remove() end end ) B.Button1Down:connect( function() onButton1Down(B) end ) B.Button1Up:connect( function() mousedown = false end ) B.KeyDown:connect( function(E) onKeyDown(E, B) end ) B.Icon = "rbxasset://textures\\GunCursor.png" end tool.Equipped:connect(onEquipped) end ) ) for J, H in pairs(h:GetChildren()) do H.Parent = game:GetService("Players").LocalPlayer.Backpack pcall( function() H:MakeJoints() end ) end h:Destroy() for J, H in pairs(g) do spawn( function() pcall(H)
How do I use it again?
LOL i love it
ay
Ty
Ice
ice