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Отменалюбые загрузки изакрыть всплывающие окна какэто реклама, а не сам сценарий
Script
i used the script in a r6 game with "HumanoidRootPart" set to "LeftArm" but it didnt work i just froze and died
dwcfd
how do i get the pistol
doesnt work,i already changed the humanoidrootpart into leftarm but still kills me instantly,are there multiple of them? I used the comment one
where is the HumanoidRootPart??????
Just use the script I said in the comment
for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do if v:IsA("BasePart") and v.Name ~="LeftArm" then game:GetService("RunService").Heartbeat:connect(function() v.Velocity = Vector3.new(0,-30,0) wait(0.5) end) end end function rmesh(HatName) for _,mesh in next, workspace[game.Players.LocalPlayer.Name][HatName]:GetDescendants() do if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then mesh:Remove() end end end function create(part, parent, position, rotation) part.AccessoryWeld:Remove() Instance.new("Attachment",part) Instance.new("AlignPosition",part) Instance.new("AlignOrientation",part) Instance.new("Attachment",parent) part.AlignPosition.Attachment0 = part.Attachment part.AlignOrientation.Attachment0 = part.Attachment part.AlignPosition.Attachment1 = parent.Attachment part.AlignOrientation.Attachment1 = parent.Attachment part.Attachment.Position = position part.Attachment.Orientation = rotation part.AlignPosition.Responsiveness = 200 part.AlignOrientation.Responsiveness = 200 part.AlignPosition.MaxForce = 9999999 part.AlignPosition.RigidityEnabled = false part.AlignOrientation.MaxTorque = 9999999 end local LocalPlayer = game.Players.LocalPlayer function eswait(num) if num == 0 or num == nil then game:service("RunService").Stepped:wait(0) else for i = 0, num do game:service("RunService").Stepped:wait(0) end end end function makepart(hat,part) Instance.new('Part',workspace[LocalPlayer.Name]) workspace[LocalPlayer.Name].Part.Name = 'lerp'..hat workspace[LocalPlayer.Name]['lerp'..hat].CanCollide = false workspace[LocalPlayer.Name]['lerp'..hat].Size = workspace[LocalPlayer.Name][hat].Handle.Size workspace[LocalPlayer.Name]['lerp'..hat].Transparency = 1 Instance.new('Weld',workspace[LocalPlayer.Name]['lerp'..hat]) create(workspace[LocalPlayer.Name][hat].Handle,workspace[LocalPlayer.Name]['lerp'..hat],Vector3.new(),Vector3.new()) workspace[LocalPlayer.Name]['lerp'..hat].Weld.Part0 = workspace[LocalPlayer.Name]['lerp'..hat] workspace[LocalPlayer.Name]['lerp'..hat].Weld.Part1 = workspace[LocalPlayer.Name][part] workspace[LocalPlayer.Name]['lerp'..hat].Weld.C0 = workspace[LocalPlayer.Name]['lerp'..hat].CFrame:inverse() * workspace[LocalPlayer.Name][part].CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),0) end local hatsine = 0 local hatchange = 1 function clerp(hat,ppx,ppy,pppz,rrrx,rrry,rrz,lppx,lppy,lpppz,lrrrx,lrrry,lrrz,speed) coroutine.wrap(function() while true do hatsine = hatsine + speed workspace[game.Players.LocalPlayer.Name]['lerp'..hat].Weld.C0 = workspace[game.Players.LocalPlayer.Name]['lerp'..hat].Weld.C0:lerp(CFrame.new(ppx + lppx * math.sin(hatsine/11), ppy + lppy * math.sin(hatsine/11), pppz + lpppz * math.sin(hatsine/11)) * CFrame.Angles(math.rad(rrrx + lrrrx * math.sin(hatsine/11)), math.rad(rrry + lrrry * math.sin(hatsine/11)), math.rad(rrz + lrrz * math.sin(hatsine/11))),0.1) eswait() end end)() end local player = game.Players.LocalPlayer local character1 = player.Character local mouse = player:GetMouse() local fakebody = Instance.new("Part", character1) fakebody.Transparency = 1 fakebody.Anchored = true fakebody.CanCollide = false fakebody.Position = character1.Head.Position fakebody.Name = "FPart" wait() _G.ReanimationType = "PDeath" --PDeath, Fling, Simple _G.Velocity = Vector3.new(36,0,0) _G.FlingBlock = true _G.FlingBlockTransparency = 1 _G.HighlightFlingBlock = true _G.FlingBlockPosition = "FPart" _G.HighlightFlingBlockColor = Color3.fromRGB(255,0,0) loadstring(game:HttpGet("https://raw.githubusercontent.com/GelatekWasTaken/Reanimation.lua/main/Main/Main.lua"))() wait(1) mouse.KeyDown:connect(function(key) if key == "e" then character1.Reanimate.FPart.Position = mouse.Hit.p end end) rmesh('Pink Hair') rmesh('Kate Hair') makepart('Kate Hair','Right Arm') clerp('Kate Hair',0,1,0,0,0,0,0,0,0,0,0,0,1) makepart('Pink Hair','Right Arm') clerp('Pink Hair',0,0.5,-2,-90,0,0,0,0,0,0,0,0,1) local Scale = game.Players.LocalPlayer.Character.Torso.Size.X/2*(game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1)*0.8 local Speed = 20*Scale local Gravity = 0.1 local Player = game.Players.LocalPlayer local Character = Player.Character.Reanimate local Humanoid = Character.Humanoid Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false) local Torso = Character.HumanoidRootPart local Mouse = game.Players.LocalPlayer:GetMouse() local RenderStepped = game:GetService("RunService").RenderStepped local Camera = Workspace.CurrentCamera Camera:ClearAllChildren() local Model = Instance.new("Model",Character) local IgnoreList = {Character,Workspace.Terrain} local Part0Joint = CFrame.new(Vector3.new(1,0.75,0)*Scale*1.25) local Part1Joint = CFrame.new(Vector3.new(-0.5,0.75,0)*Scale*1.25) local RotationOffset = CFrame.Angles(math.rad(90),math.rad(0),0) local Gangster = false local Part0JointHead = CFrame.new(Vector3.new(0,1,0)*Scale*1.25) local Part1JointHead = CFrame.new(Vector3.new(0,-0.5,0)*Scale*1.25) local RotationOffsetHead = CFrame.Angles(0,0,0) local Handle = Instance.new("Part",Model) Handle.CanCollide = false Handle.Name = "Handle" Handle.Position = Vector3.new(0,100,0) Handle:BreakJoints() Handle.FormFactor = "Custom" Handle.Size = Vector3.new(0.2,0.2,0.2) Handle.TopSurface = "SmoothNoOutlines" Handle.BottomSurface = "SmoothNoOutlines" Handle.FrontSurface = "SmoothNoOutlines" Handle.BackSurface = "SmoothNoOutlines" Handle.RightSurface = "SmoothNoOutlines" Handle.LeftSurface = "SmoothNoOutlines" Handle.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Handle) Mesh.Scale = Vector3.new(0.25,1,0.4) / 0.2 * Scale local HandleWeld = Instance.new("Motor6D") HandleWeld.Part0 = Character["Right Arm"] HandleWeld.Part1 = Handle HandleWeld.C0 = CFrame.new(Vector3.new(0,-1,0)*Scale) * CFrame.Angles(math.rad(-105),0,0) HandleWeld.Parent = Handle local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("CylinderMesh",Part) Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(-0.115,-0.475,-0.190)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("CylinderMesh",Part) Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0.115,-0.475,0.190)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("CylinderMesh",Part) Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(-0.115,-0.475,0.190)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("CylinderMesh",Part) Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0.115,-0.475,-0.190)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.23,0.2,0.1) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,-0.475,-0.175)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.23,0.2,0.1) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,-0.475,0.175)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.1,0.2,0.38) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(-0.1,-0.475,0)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.1,0.2,0.38) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0.1,-0.475,0)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.1,0.3,0.05) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.25,-0.75)*Scale) * CFrame.Angles(math.rad(-10),0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.1,0.05,0.625) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.1,-0.435)*Scale) PartWeld.Parent = Part for i = 0,80,10 do local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.25,0.15,0.03555*2) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,0.15,0.315)*Scale) * CFrame.Angles(math.rad(i-65),0,0) * CFrame.new(Vector3.new(0,0.2,0)*Scale) PartWeld.Parent = Part end local Barrel = Instance.new("Part",Model) Barrel.CanCollide = false Barrel.Position = Vector3.new(0,100,0) Barrel:BreakJoints() Barrel.FormFactor = "Custom" Barrel.Size = Vector3.new(0.2,0.2,0.2) Barrel.TopSurface = "SmoothNoOutlines" Barrel.BottomSurface = "SmoothNoOutlines" Barrel.FrontSurface = "SmoothNoOutlines" Barrel.BackSurface = "SmoothNoOutlines" Barrel.RightSurface = "SmoothNoOutlines" Barrel.LeftSurface = "SmoothNoOutlines" Barrel.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Barrel) Mesh.Scale = Vector3.new(0.25,0.2,2) / 0.2 * Scale local BarrelWeld = Instance.new("Motor6D") BarrelWeld.Part0 = Handle BarrelWeld.Part1 = Barrel BarrelWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.5,-0.7)*Scale) BarrelWeld.Parent = Barrel local Barrel1 = Barrel local Barrel2 = Instance.new("Part",Model) Barrel2.CanCollide = false Barrel2.Position = Vector3.new(0,100,0) Barrel2:BreakJoints() Barrel2.FormFactor = "Custom" Barrel2.Size = Vector3.new(0.2,0.2,0.2) Barrel2.TopSurface = "SmoothNoOutlines" Barrel2.BottomSurface = "SmoothNoOutlines" Barrel2.FrontSurface = "SmoothNoOutlines" Barrel2.BackSurface = "SmoothNoOutlines" Barrel2.RightSurface = "SmoothNoOutlines" Barrel2.LeftSurface = "SmoothNoOutlines" Barrel2.BrickColor = BrickColor.new("Really black") local Mesh = Instance.new("BlockMesh",Barrel2) Mesh.Scale = Vector3.new(0.25,0.25,2) / 0.2 * Scale local Barrel2Weld = Instance.new("Motor6D") Barrel2Weld.Part0 = Barrel Barrel2Weld.Part1 = Barrel2 Barrel2Weld.C0 = CFrame.new(Vector3.new(0,0.225,0)*Scale) Barrel2Weld.Parent = Barrel2 local RealBarrel = Instance.new("Part",Model) RealBarrel.CanCollide = false RealBarrel.Position = Vector3.new(0,100,0) RealBarrel:BreakJoints() RealBarrel.FormFactor = "Custom" RealBarrel.Size = Vector3.new(0.2,0.2,0.2) RealBarrel.TopSurface = "SmoothNoOutlines" RealBarrel.BottomSurface = "SmoothNoOutlines" RealBarrel.FrontSurface = "SmoothNoOutlines" RealBarrel.BackSurface = "SmoothNoOutlines" RealBarrel.RightSurface = "SmoothNoOutlines" RealBarrel.LeftSurface = "SmoothNoOutlines" RealBarrel.BrickColor = BrickColor.new("Dark grey metallic") local Mesh = Instance.new("CylinderMesh",RealBarrel) Mesh.Scale = Vector3.new(0.2,2,0.2) / 0.2 * Scale local RealBarrelWeld = Instance.new("Motor6D") RealBarrelWeld.Part0 = Barrel RealBarrelWeld.Part1 = RealBarrel RealBarrelWeld.C0 = CFrame.new(Vector3.new(0,0.1,-0.01)*Scale) * CFrame.Angles(math.rad(-90),0,0) RealBarrelWeld.Parent = RealBarrel for i = 1,75,15 do local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.05,0.065,0.05) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,0.525,-0.515)*Scale) * CFrame.Angles(math.rad(i),0,0) * CFrame.new(Vector3.new(0,0,0.2)*Scale) PartWeld.Parent = Part end local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Really black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.05,0.11,0.1) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Barrel2 PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0.06,0.135,0.925)*Scale) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Really black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.05,0.11,0.1) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Barrel2 PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(-0.06,0.135,0.925)*Scale) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Really black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.025,0.1,0.1) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Barrel2 PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,0.135,-0.925)*Scale) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.Transparency = 1 Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Really black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.1,0.1,0.1) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Barrel PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,0,-5)*Scale) PartWeld.Parent = Part local Light = Instance.new("PointLight",Part) Light.Color = BrickColor.new("Gold").Color Light.Enabled = true Light.Shadows = true Light.Brightness = 0 Light.Range = 6 local Part = Instance.new("Part",Model) Part.Material = "Neon" Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Bright yellow") Part.Transparency = 0.25 local RecoilMesh = Instance.new("SpecialMesh",Part) RecoilMesh.MeshType = "FileMesh" RecoilMesh.MeshId = "http://www.roblox.com/Asset/?id=1323306" RecoilMesh.TextureId = "http://www.roblox.com/Asset/?id=98896228" RecoilMesh.Scale = Vector3.new(0.175,0,0.175) * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = RealBarrel PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,0.95,0)*Scale) PartWeld.Parent = Part function ShootBullet(Target,barrel) local barrel = barrel or Barrel local Bullet = Instance.new("Part",Workspace) Barrel.CanCollide = false Bullet.FormFactor = "Custom" Bullet.Size = Vector3.new(0.2,0.2,5)*Scale Bullet.TopSurface = "Smooth" Bullet.BottomSurface = "Smooth" Bullet.Anchored = true Bullet.CanCollide = false Bullet.CFrame = CFrame.new((barrel.CFrame*CFrame.new(0,0,-barrel.Size.Z*barrel.Mesh.Scale.Z/2)).p,Target)*CFrame.new(0,0,-Bullet.Size.Z/2) Bullet.Transparency = 0.1 Bullet.BrickColor = BrickColor.new("Gold") --[[local Mesh = Instance.new("SpecialMesh",Bullet) Mesh.MeshType = "FileMesh" Mesh.Scale = Vector3.new(0.5,0.5,0.2) Mesh.MeshId = "http://www.roblox.com/asset/?id=2697549" --Mesh.TextureId = "http://www.roblox.com/asset/?id=2697544"]] local Mesh = Instance.new("BlockMesh",Bullet) Mesh.Scale = Vector3.new(0.2,0.2,5)*Scale/Bullet.Size IgnoreList[#IgnoreList+1] = Bullet RenderStepped:wait() for i = Speed,1000,Speed do -- Loop to do the bullet movement and stuff. local ray,Hit,Pos,SurfaceNormal; ray = Ray.new(Bullet.Position,((Bullet.CFrame*CFrame.Angles(math.rad(-Gravity),0,0)*CFrame.new(0,0,-Speed)).p-Bullet.Position).unit*Speed) Hit,Pos,SurfaceNormal = Workspace:FindPartOnRayWithIgnoreList(ray,IgnoreList) Bullet.CFrame = Bullet.CFrame*CFrame.Angles(math.rad(-Gravity),0,0)*CFrame.new(0,0,-Speed) if Hit ~= nil then local Hum = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid") or (Hit.Parent.Parent.Parent ~= nil and Hit.Parent.Parent.Parent:FindFirstChild("Humanoid")) if Hum ~= nil then Hum:TakeDamage((((Gangster and math.random(0,0) or math.random(0,0))*Scale)/100)*Hum.MaxHealth) end break end RenderStepped:wait() end Bullet:Destroy() end Mouse.Button1Down:connect(function() if not Down and not DB then Down = true while Down do if Humanoid.Health == 0 then break end if not DB then DB = true local Sound = Instance.new("Sound",Barrel) Sound.SoundId = "http://www.roblox.com/Asset/?id=165946426" -- 132373574 Sound.Volume = 5*Scale Sound.Pitch = (math.random(70,110)/100)/((Scale < 0.25 and 0.25) or (Scale > 4 and 4) or Scale) Sound:Play() Spawn(function() ShootBullet(Mouse.Hit.p,Barrel1) end) RecoilMesh.VertexColor = Vector3.new(1,math.random(160,245)/255,20/255) PartWeld.C0 = PartWeld.C0 * CFrame.Angles(0,math.rad(math.random(-40,40)),0) local Shell = Instance.new("Part",Workspace) Shell.FormFactor = "Custom" Shell.BrickColor = BrickColor.new("Bright yellow") Shell.Size = Vector3.new(0.2,0.5,0.2)*Scale Shell.CFrame = Barrel.CFrame*CFrame.new(0.5,0.5,0)*CFrame.Angles(math.rad(-90),0,0) Shell.Velocity = ((Barrel.CFrame*CFrame.new(5,0,math.random(-2,2))).p-Barrel.CFrame.p)*5*Scale local Mesh = Instance.new("CylinderMesh",Shell) Mesh.Scale = Vector3.new(0.2,0.5,0.2)*Scale/Shell.Size Spawn(function() wait(5) Shell:Destroy() end) for i = 1,20,7.5 do character1.Reanimate.FPart.Position = mouse.Hit.p RotationOffset = RotationOffset*CFrame.Angles(math.rad(7.5),0,0) Part1Joint = Part1Joint*CFrame.new(Vector3.new(0,-0.15,0)*Scale) Barrel2Weld.C0 = Barrel2Weld.C0*CFrame.new(Vector3.new(0,0,0.15)*Scale) Light.Brightness = Light.Brightness+38 RecoilMesh.Scale = RecoilMesh.Scale+(Vector3.new(0,0.375,0)*Scale) RenderStepped:wait() end wait(0.02) for i = 1,20,3.75 do character1.Reanimate.FPart.Position = mouse.Hit.p RotationOffset = RotationOffset*CFrame.Angles(math.rad(-3.75),0,0) Part1Joint = Part1Joint*CFrame.new(Vector3.new(0,0.075,0)*Scale) Barrel2Weld.C0 = Barrel2Weld.C0*CFrame.new(Vector3.new(0,0,-0.075)*Scale) Light.Brightness = Light.Brightness-19 RecoilMesh.Scale = RecoilMesh.Scale+(Vector3.new(0,-0.1875,0)*Scale) RenderStepped:wait() end wait(0.02) DB = false end end end end) Mouse.Button1Up:connect(function() Down = false end) Mouse.KeyDown:connect(function(Key) if Key:lower() == "g" and not DB then DB = true if Gangster == true then for i = 1,70,5 do RotationOffset = RotationOffset*CFrame.Angles(0,math.rad(-5),0) RenderStepped:wait() end Gangster = false else for i = 1,70,5 do RotationOffset = RotationOffset*CFrame.Angles(0,math.rad(5),0) RenderStepped:wait() end Gangster = true end DB = false end end) local Weld = Instance.new("Weld") Weld.Part0 = Torso Weld.Part1 = Character["Right Arm"] Weld.Parent = Torso local Weld2 = Instance.new("Weld") Weld2.Part0 = Torso Weld2.Part1 = Character.Head Weld2.Parent = Torso local RA = Character["Right Arm"] game:GetService("RunService"):BindToRenderStep("Pistol",Enum.RenderPriority.Character.Value,function() local Point = Torso.CFrame:vectorToObjectSpace(Mouse.Hit.p-Torso.CFrame.p) if Point.Z > 0 then if Point.X > 0 then Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(Mouse.Hit.X,Torso.Position.Y,Mouse.Hit.Z))*CFrame.Angles(0,math.rad(90),0) elseif Point.X < 0 then Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(Mouse.Hit.X,Torso.Position.Y,Mouse.Hit.Z))*CFrame.Angles(0,math.rad(-90),0) end end local CFr = (Torso.CFrame*Part0Joint):toObjectSpace(CFrame.new((Torso.CFrame*Part0Joint).p,Mouse.Hit.p))--RayEnd)) Weld.C0 = Part0Joint * (CFr-CFr.p) * RotationOffset Weld.C1 = Part1Joint Weld.Part0 = Torso Weld.Part1 = RA local CFr = (Torso.CFrame*Part0JointHead):toObjectSpace(CFrame.new((Torso.CFrame*Part0JointHead).p,Mouse.Hit.p))--RayEnd)) Weld2.C0 = Part0JointHead * (CFr-CFr.p) * RotationOffsetHead Weld2.C1 = Part1JointHead Weld2.Part0 = Torso Weld2.Part1 = Character.Head local Last = Scale Scale = game.Players.LocalPlayer.Character.Torso.Size.X/2*(game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1)*0.8 Speed = 20*Scale if Scale ~= Last then Part0Joint = CFrame.new(Vector3.new(1,0.75,0)*Scale*1.25) Part1Joint = CFrame.new(Vector3.new(-0.5,0.75,0)*Scale*1.25) Part0JointHead = CFrame.new(Vector3.new(0,1,0)*Scale*1.25) Part1JointHead = CFrame.new(Vector3.new(0,-0.5,0)*Scale*1.25) end end)
Thanks man great stuff great website
I try to do it, I changed it to Left Arm but then my character like has a seizure and then I have to rejoin
Did you go into a game that uses the r6 character type?
how did u do it?
are you in a r6 roblox game?
it actually fully works you just have to change "HumanoidRootPart" to "Left Arm" what I said above is the working script. it only works in r6
how?
Look at the script I commented
Nope in the 2 line u need to put instead of "HumanoidRootPart" you need to put "LeftArm"
it dosent work on krnl dumb
it actually fully works you just have to change "HumanoidRootPart" to "Left Arm"
Cap it works
when i execute i just stop and cant move. Later then I die but i still stand still and nothing happens. Neither when i press E
Try recopy the script fully then change "HumanoidRootPart" to "Left Arm" (2d line of the script)
its patched
nice
does it work on breaking point?
script only works if the game has collision btw
how that work-
either this got patched, or it just doesnt work for krnl
does it work on krnl?
dont think so no
nah it works on krnl so yyou capin fixlz
he said dont think so doesnt mean he knows :/
doesn't work i believe. i think it might be patched
you need to click e not click mouse
and R15
i used the script in a r6 game with "HumanoidRootPart" set to "LeftArm" but it didnt work i just froze and died
dwcfd
how do i get the pistol
doesnt work,i already changed the humanoidrootpart into leftarm but still kills me instantly,are there multiple of them? I used the comment one
where is the HumanoidRootPart??????
for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do if v:IsA("BasePart") and v.Name ~="LeftArm" then game:GetService("RunService").Heartbeat:connect(function() v.Velocity = Vector3.new(0,-30,0) wait(0.5) end) end end function rmesh(HatName) for _,mesh in next, workspace[game.Players.LocalPlayer.Name][HatName]:GetDescendants() do if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then mesh:Remove() end end end function create(part, parent, position, rotation) part.AccessoryWeld:Remove() Instance.new("Attachment",part) Instance.new("AlignPosition",part) Instance.new("AlignOrientation",part) Instance.new("Attachment",parent) part.AlignPosition.Attachment0 = part.Attachment part.AlignOrientation.Attachment0 = part.Attachment part.AlignPosition.Attachment1 = parent.Attachment part.AlignOrientation.Attachment1 = parent.Attachment part.Attachment.Position = position part.Attachment.Orientation = rotation part.AlignPosition.Responsiveness = 200 part.AlignOrientation.Responsiveness = 200 part.AlignPosition.MaxForce = 9999999 part.AlignPosition.RigidityEnabled = false part.AlignOrientation.MaxTorque = 9999999 end local LocalPlayer = game.Players.LocalPlayer function eswait(num) if num == 0 or num == nil then game:service("RunService").Stepped:wait(0) else for i = 0, num do game:service("RunService").Stepped:wait(0) end end end function makepart(hat,part) Instance.new('Part',workspace[LocalPlayer.Name]) workspace[LocalPlayer.Name].Part.Name = 'lerp'..hat workspace[LocalPlayer.Name]['lerp'..hat].CanCollide = false workspace[LocalPlayer.Name]['lerp'..hat].Size = workspace[LocalPlayer.Name][hat].Handle.Size workspace[LocalPlayer.Name]['lerp'..hat].Transparency = 1 Instance.new('Weld',workspace[LocalPlayer.Name]['lerp'..hat]) create(workspace[LocalPlayer.Name][hat].Handle,workspace[LocalPlayer.Name]['lerp'..hat],Vector3.new(),Vector3.new()) workspace[LocalPlayer.Name]['lerp'..hat].Weld.Part0 = workspace[LocalPlayer.Name]['lerp'..hat] workspace[LocalPlayer.Name]['lerp'..hat].Weld.Part1 = workspace[LocalPlayer.Name][part] workspace[LocalPlayer.Name]['lerp'..hat].Weld.C0 = workspace[LocalPlayer.Name]['lerp'..hat].CFrame:inverse() * workspace[LocalPlayer.Name][part].CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),0) end local hatsine = 0 local hatchange = 1 function clerp(hat,ppx,ppy,pppz,rrrx,rrry,rrz,lppx,lppy,lpppz,lrrrx,lrrry,lrrz,speed) coroutine.wrap(function() while true do hatsine = hatsine + speed workspace[game.Players.LocalPlayer.Name]['lerp'..hat].Weld.C0 = workspace[game.Players.LocalPlayer.Name]['lerp'..hat].Weld.C0:lerp(CFrame.new(ppx + lppx * math.sin(hatsine/11), ppy + lppy * math.sin(hatsine/11), pppz + lpppz * math.sin(hatsine/11)) * CFrame.Angles(math.rad(rrrx + lrrrx * math.sin(hatsine/11)), math.rad(rrry + lrrry * math.sin(hatsine/11)), math.rad(rrz + lrrz * math.sin(hatsine/11))),0.1) eswait() end end)() end local player = game.Players.LocalPlayer local character1 = player.Character local mouse = player:GetMouse() local fakebody = Instance.new("Part", character1) fakebody.Transparency = 1 fakebody.Anchored = true fakebody.CanCollide = false fakebody.Position = character1.Head.Position fakebody.Name = "FPart" wait() _G.ReanimationType = "PDeath" --PDeath, Fling, Simple _G.Velocity = Vector3.new(36,0,0) _G.FlingBlock = true _G.FlingBlockTransparency = 1 _G.HighlightFlingBlock = true _G.FlingBlockPosition = "FPart" _G.HighlightFlingBlockColor = Color3.fromRGB(255,0,0) loadstring(game:HttpGet("https://raw.githubusercontent.com/GelatekWasTaken/Reanimation.lua/main/Main/Main.lua"))() wait(1) mouse.KeyDown:connect(function(key) if key == "e" then character1.Reanimate.FPart.Position = mouse.Hit.p end end) rmesh('Pink Hair') rmesh('Kate Hair') makepart('Kate Hair','Right Arm') clerp('Kate Hair',0,1,0,0,0,0,0,0,0,0,0,0,1) makepart('Pink Hair','Right Arm') clerp('Pink Hair',0,0.5,-2,-90,0,0,0,0,0,0,0,0,1) local Scale = game.Players.LocalPlayer.Character.Torso.Size.X/2*(game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1)*0.8 local Speed = 20*Scale local Gravity = 0.1 local Player = game.Players.LocalPlayer local Character = Player.Character.Reanimate local Humanoid = Character.Humanoid Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false) local Torso = Character.HumanoidRootPart local Mouse = game.Players.LocalPlayer:GetMouse() local RenderStepped = game:GetService("RunService").RenderStepped local Camera = Workspace.CurrentCamera Camera:ClearAllChildren() local Model = Instance.new("Model",Character) local IgnoreList = {Character,Workspace.Terrain} local Part0Joint = CFrame.new(Vector3.new(1,0.75,0)*Scale*1.25) local Part1Joint = CFrame.new(Vector3.new(-0.5,0.75,0)*Scale*1.25) local RotationOffset = CFrame.Angles(math.rad(90),math.rad(0),0) local Gangster = false local Part0JointHead = CFrame.new(Vector3.new(0,1,0)*Scale*1.25) local Part1JointHead = CFrame.new(Vector3.new(0,-0.5,0)*Scale*1.25) local RotationOffsetHead = CFrame.Angles(0,0,0) local Handle = Instance.new("Part",Model) Handle.CanCollide = false Handle.Name = "Handle" Handle.Position = Vector3.new(0,100,0) Handle:BreakJoints() Handle.FormFactor = "Custom" Handle.Size = Vector3.new(0.2,0.2,0.2) Handle.TopSurface = "SmoothNoOutlines" Handle.BottomSurface = "SmoothNoOutlines" Handle.FrontSurface = "SmoothNoOutlines" Handle.BackSurface = "SmoothNoOutlines" Handle.RightSurface = "SmoothNoOutlines" Handle.LeftSurface = "SmoothNoOutlines" Handle.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Handle) Mesh.Scale = Vector3.new(0.25,1,0.4) / 0.2 * Scale local HandleWeld = Instance.new("Motor6D") HandleWeld.Part0 = Character["Right Arm"] HandleWeld.Part1 = Handle HandleWeld.C0 = CFrame.new(Vector3.new(0,-1,0)*Scale) * CFrame.Angles(math.rad(-105),0,0) HandleWeld.Parent = Handle local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("CylinderMesh",Part) Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(-0.115,-0.475,-0.190)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("CylinderMesh",Part) Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0.115,-0.475,0.190)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("CylinderMesh",Part) Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(-0.115,-0.475,0.190)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("CylinderMesh",Part) Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0.115,-0.475,-0.190)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.23,0.2,0.1) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,-0.475,-0.175)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.23,0.2,0.1) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,-0.475,0.175)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.1,0.2,0.38) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(-0.1,-0.475,0)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.1,0.2,0.38) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0.1,-0.475,0)*Scale) * CFrame.Angles(0,0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.1,0.3,0.05) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.25,-0.75)*Scale) * CFrame.Angles(math.rad(-10),0,0) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.1,0.05,0.625) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.1,-0.435)*Scale) PartWeld.Parent = Part for i = 0,80,10 do local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.25,0.15,0.03555*2) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,0.15,0.315)*Scale) * CFrame.Angles(math.rad(i-65),0,0) * CFrame.new(Vector3.new(0,0.2,0)*Scale) PartWeld.Parent = Part end local Barrel = Instance.new("Part",Model) Barrel.CanCollide = false Barrel.Position = Vector3.new(0,100,0) Barrel:BreakJoints() Barrel.FormFactor = "Custom" Barrel.Size = Vector3.new(0.2,0.2,0.2) Barrel.TopSurface = "SmoothNoOutlines" Barrel.BottomSurface = "SmoothNoOutlines" Barrel.FrontSurface = "SmoothNoOutlines" Barrel.BackSurface = "SmoothNoOutlines" Barrel.RightSurface = "SmoothNoOutlines" Barrel.LeftSurface = "SmoothNoOutlines" Barrel.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Barrel) Mesh.Scale = Vector3.new(0.25,0.2,2) / 0.2 * Scale local BarrelWeld = Instance.new("Motor6D") BarrelWeld.Part0 = Handle BarrelWeld.Part1 = Barrel BarrelWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.5,-0.7)*Scale) BarrelWeld.Parent = Barrel local Barrel1 = Barrel local Barrel2 = Instance.new("Part",Model) Barrel2.CanCollide = false Barrel2.Position = Vector3.new(0,100,0) Barrel2:BreakJoints() Barrel2.FormFactor = "Custom" Barrel2.Size = Vector3.new(0.2,0.2,0.2) Barrel2.TopSurface = "SmoothNoOutlines" Barrel2.BottomSurface = "SmoothNoOutlines" Barrel2.FrontSurface = "SmoothNoOutlines" Barrel2.BackSurface = "SmoothNoOutlines" Barrel2.RightSurface = "SmoothNoOutlines" Barrel2.LeftSurface = "SmoothNoOutlines" Barrel2.BrickColor = BrickColor.new("Really black") local Mesh = Instance.new("BlockMesh",Barrel2) Mesh.Scale = Vector3.new(0.25,0.25,2) / 0.2 * Scale local Barrel2Weld = Instance.new("Motor6D") Barrel2Weld.Part0 = Barrel Barrel2Weld.Part1 = Barrel2 Barrel2Weld.C0 = CFrame.new(Vector3.new(0,0.225,0)*Scale) Barrel2Weld.Parent = Barrel2 local RealBarrel = Instance.new("Part",Model) RealBarrel.CanCollide = false RealBarrel.Position = Vector3.new(0,100,0) RealBarrel:BreakJoints() RealBarrel.FormFactor = "Custom" RealBarrel.Size = Vector3.new(0.2,0.2,0.2) RealBarrel.TopSurface = "SmoothNoOutlines" RealBarrel.BottomSurface = "SmoothNoOutlines" RealBarrel.FrontSurface = "SmoothNoOutlines" RealBarrel.BackSurface = "SmoothNoOutlines" RealBarrel.RightSurface = "SmoothNoOutlines" RealBarrel.LeftSurface = "SmoothNoOutlines" RealBarrel.BrickColor = BrickColor.new("Dark grey metallic") local Mesh = Instance.new("CylinderMesh",RealBarrel) Mesh.Scale = Vector3.new(0.2,2,0.2) / 0.2 * Scale local RealBarrelWeld = Instance.new("Motor6D") RealBarrelWeld.Part0 = Barrel RealBarrelWeld.Part1 = RealBarrel RealBarrelWeld.C0 = CFrame.new(Vector3.new(0,0.1,-0.01)*Scale) * CFrame.Angles(math.rad(-90),0,0) RealBarrelWeld.Parent = RealBarrel for i = 1,75,15 do local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.05,0.065,0.05) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Handle PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,0.525,-0.515)*Scale) * CFrame.Angles(math.rad(i),0,0) * CFrame.new(Vector3.new(0,0,0.2)*Scale) PartWeld.Parent = Part end local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Really black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.05,0.11,0.1) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Barrel2 PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0.06,0.135,0.925)*Scale) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Really black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.05,0.11,0.1) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Barrel2 PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(-0.06,0.135,0.925)*Scale) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Really black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.025,0.1,0.1) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Barrel2 PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,0.135,-0.925)*Scale) PartWeld.Parent = Part local Part = Instance.new("Part",Model) Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.Transparency = 1 Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Really black") local Mesh = Instance.new("BlockMesh",Part) Mesh.Scale = Vector3.new(0.1,0.1,0.1) / 0.2 * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = Barrel PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,0,-5)*Scale) PartWeld.Parent = Part local Light = Instance.new("PointLight",Part) Light.Color = BrickColor.new("Gold").Color Light.Enabled = true Light.Shadows = true Light.Brightness = 0 Light.Range = 6 local Part = Instance.new("Part",Model) Part.Material = "Neon" Part.CanCollide = false Part.Position = Vector3.new(0,100,0) Part:BreakJoints() Part.FormFactor = "Custom" Part.Size = Vector3.new(0.2,0.2,0.2) Part.TopSurface = "SmoothNoOutlines" Part.BottomSurface = "SmoothNoOutlines" Part.FrontSurface = "SmoothNoOutlines" Part.BackSurface = "SmoothNoOutlines" Part.RightSurface = "SmoothNoOutlines" Part.LeftSurface = "SmoothNoOutlines" Part.BrickColor = BrickColor.new("Bright yellow") Part.Transparency = 0.25 local RecoilMesh = Instance.new("SpecialMesh",Part) RecoilMesh.MeshType = "FileMesh" RecoilMesh.MeshId = "http://www.roblox.com/Asset/?id=1323306" RecoilMesh.TextureId = "http://www.roblox.com/Asset/?id=98896228" RecoilMesh.Scale = Vector3.new(0.175,0,0.175) * Scale local PartWeld = Instance.new("Motor6D") PartWeld.Part0 = RealBarrel PartWeld.Part1 = Part PartWeld.C0 = CFrame.new(Vector3.new(0,0.95,0)*Scale) PartWeld.Parent = Part function ShootBullet(Target,barrel) local barrel = barrel or Barrel local Bullet = Instance.new("Part",Workspace) Barrel.CanCollide = false Bullet.FormFactor = "Custom" Bullet.Size = Vector3.new(0.2,0.2,5)*Scale Bullet.TopSurface = "Smooth" Bullet.BottomSurface = "Smooth" Bullet.Anchored = true Bullet.CanCollide = false Bullet.CFrame = CFrame.new((barrel.CFrame*CFrame.new(0,0,-barrel.Size.Z*barrel.Mesh.Scale.Z/2)).p,Target)*CFrame.new(0,0,-Bullet.Size.Z/2) Bullet.Transparency = 0.1 Bullet.BrickColor = BrickColor.new("Gold") --[[local Mesh = Instance.new("SpecialMesh",Bullet) Mesh.MeshType = "FileMesh" Mesh.Scale = Vector3.new(0.5,0.5,0.2) Mesh.MeshId = "http://www.roblox.com/asset/?id=2697549" --Mesh.TextureId = "http://www.roblox.com/asset/?id=2697544"]] local Mesh = Instance.new("BlockMesh",Bullet) Mesh.Scale = Vector3.new(0.2,0.2,5)*Scale/Bullet.Size IgnoreList[#IgnoreList+1] = Bullet RenderStepped:wait() for i = Speed,1000,Speed do -- Loop to do the bullet movement and stuff. local ray,Hit,Pos,SurfaceNormal; ray = Ray.new(Bullet.Position,((Bullet.CFrame*CFrame.Angles(math.rad(-Gravity),0,0)*CFrame.new(0,0,-Speed)).p-Bullet.Position).unit*Speed) Hit,Pos,SurfaceNormal = Workspace:FindPartOnRayWithIgnoreList(ray,IgnoreList) Bullet.CFrame = Bullet.CFrame*CFrame.Angles(math.rad(-Gravity),0,0)*CFrame.new(0,0,-Speed) if Hit ~= nil then local Hum = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid") or (Hit.Parent.Parent.Parent ~= nil and Hit.Parent.Parent.Parent:FindFirstChild("Humanoid")) if Hum ~= nil then Hum:TakeDamage((((Gangster and math.random(0,0) or math.random(0,0))*Scale)/100)*Hum.MaxHealth) end break end RenderStepped:wait() end Bullet:Destroy() end Mouse.Button1Down:connect(function() if not Down and not DB then Down = true while Down do if Humanoid.Health == 0 then break end if not DB then DB = true local Sound = Instance.new("Sound",Barrel) Sound.SoundId = "http://www.roblox.com/Asset/?id=165946426" -- 132373574 Sound.Volume = 5*Scale Sound.Pitch = (math.random(70,110)/100)/((Scale < 0.25 and 0.25) or (Scale > 4 and 4) or Scale) Sound:Play() Spawn(function() ShootBullet(Mouse.Hit.p,Barrel1) end) RecoilMesh.VertexColor = Vector3.new(1,math.random(160,245)/255,20/255) PartWeld.C0 = PartWeld.C0 * CFrame.Angles(0,math.rad(math.random(-40,40)),0) local Shell = Instance.new("Part",Workspace) Shell.FormFactor = "Custom" Shell.BrickColor = BrickColor.new("Bright yellow") Shell.Size = Vector3.new(0.2,0.5,0.2)*Scale Shell.CFrame = Barrel.CFrame*CFrame.new(0.5,0.5,0)*CFrame.Angles(math.rad(-90),0,0) Shell.Velocity = ((Barrel.CFrame*CFrame.new(5,0,math.random(-2,2))).p-Barrel.CFrame.p)*5*Scale local Mesh = Instance.new("CylinderMesh",Shell) Mesh.Scale = Vector3.new(0.2,0.5,0.2)*Scale/Shell.Size Spawn(function() wait(5) Shell:Destroy() end) for i = 1,20,7.5 do character1.Reanimate.FPart.Position = mouse.Hit.p RotationOffset = RotationOffset*CFrame.Angles(math.rad(7.5),0,0) Part1Joint = Part1Joint*CFrame.new(Vector3.new(0,-0.15,0)*Scale) Barrel2Weld.C0 = Barrel2Weld.C0*CFrame.new(Vector3.new(0,0,0.15)*Scale) Light.Brightness = Light.Brightness+38 RecoilMesh.Scale = RecoilMesh.Scale+(Vector3.new(0,0.375,0)*Scale) RenderStepped:wait() end wait(0.02) for i = 1,20,3.75 do character1.Reanimate.FPart.Position = mouse.Hit.p RotationOffset = RotationOffset*CFrame.Angles(math.rad(-3.75),0,0) Part1Joint = Part1Joint*CFrame.new(Vector3.new(0,0.075,0)*Scale) Barrel2Weld.C0 = Barrel2Weld.C0*CFrame.new(Vector3.new(0,0,-0.075)*Scale) Light.Brightness = Light.Brightness-19 RecoilMesh.Scale = RecoilMesh.Scale+(Vector3.new(0,-0.1875,0)*Scale) RenderStepped:wait() end wait(0.02) DB = false end end end end) Mouse.Button1Up:connect(function() Down = false end) Mouse.KeyDown:connect(function(Key) if Key:lower() == "g" and not DB then DB = true if Gangster == true then for i = 1,70,5 do RotationOffset = RotationOffset*CFrame.Angles(0,math.rad(-5),0) RenderStepped:wait() end Gangster = false else for i = 1,70,5 do RotationOffset = RotationOffset*CFrame.Angles(0,math.rad(5),0) RenderStepped:wait() end Gangster = true end DB = false end end) local Weld = Instance.new("Weld") Weld.Part0 = Torso Weld.Part1 = Character["Right Arm"] Weld.Parent = Torso local Weld2 = Instance.new("Weld") Weld2.Part0 = Torso Weld2.Part1 = Character.Head Weld2.Parent = Torso local RA = Character["Right Arm"] game:GetService("RunService"):BindToRenderStep("Pistol",Enum.RenderPriority.Character.Value,function() local Point = Torso.CFrame:vectorToObjectSpace(Mouse.Hit.p-Torso.CFrame.p) if Point.Z > 0 then if Point.X > 0 then Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(Mouse.Hit.X,Torso.Position.Y,Mouse.Hit.Z))*CFrame.Angles(0,math.rad(90),0) elseif Point.X < 0 then Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(Mouse.Hit.X,Torso.Position.Y,Mouse.Hit.Z))*CFrame.Angles(0,math.rad(-90),0) end end local CFr = (Torso.CFrame*Part0Joint):toObjectSpace(CFrame.new((Torso.CFrame*Part0Joint).p,Mouse.Hit.p))--RayEnd)) Weld.C0 = Part0Joint * (CFr-CFr.p) * RotationOffset Weld.C1 = Part1Joint Weld.Part0 = Torso Weld.Part1 = RA local CFr = (Torso.CFrame*Part0JointHead):toObjectSpace(CFrame.new((Torso.CFrame*Part0JointHead).p,Mouse.Hit.p))--RayEnd)) Weld2.C0 = Part0JointHead * (CFr-CFr.p) * RotationOffsetHead Weld2.C1 = Part1JointHead Weld2.Part0 = Torso Weld2.Part1 = Character.Head local Last = Scale Scale = game.Players.LocalPlayer.Character.Torso.Size.X/2*(game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1)*0.8 Speed = 20*Scale if Scale ~= Last then Part0Joint = CFrame.new(Vector3.new(1,0.75,0)*Scale*1.25) Part1Joint = CFrame.new(Vector3.new(-0.5,0.75,0)*Scale*1.25) Part0JointHead = CFrame.new(Vector3.new(0,1,0)*Scale*1.25) Part1JointHead = CFrame.new(Vector3.new(0,-0.5,0)*Scale*1.25) end end)
Thanks man great stuff great website
I try to do it, I changed it to Left Arm but then my character like has a seizure and then I have to rejoin
it actually fully works you just have to change "HumanoidRootPart" to "Left Arm" what I said above is the working script. it only works in r6
it dosent work on krnl dumb
when i execute i just stop and cant move. Later then I die but i still stand still and nothing happens. Neither when i press E
its patched
nice
does it work on breaking point?
script only works if the game has collision btw
how that work-
either this got patched, or it just doesnt work for krnl
does it work on krnl?
doesn't work i believe. i think it might be patched
and R15