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for r15 i recommend my r15 only part controller
-- Variables local mouse = game.Players.LocalPlayer:GetMouse() local uis = game:GetService("UserInputService") -- Connect mouse.Button1Down:Connect(function() -- Check for Target & Left Shift if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then local npc = mouse.target local PlayerCharacter = game:GetService("Players").LocalPlayer.Character local PlayerRootPart = PlayerCharacter.HumanoidRootPart local A0 = Instance.new("Attachment") local AP = Instance.new("AlignPosition") local AO = Instance.new("AlignOrientation") local A1 = Instance.new("Attachment") for _, v in pairs(npc:GetDescendants()) do if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then game:GetService("RunService").Stepped:Connect(function() v.CanCollide = false end) end end PlayerRootPart:BreakJoints() for _, v in pairs(PlayerCharacter:GetDescendants()) do if v:IsA("BasePart") then if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then else v:Destroy() end end end PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(5, 0, 0) PlayerCharacter.Head.Anchored = true PlayerCharacter.UpperTorso.Anchored = true A0.Parent = npc AP.Parent = npc AO.Parent = npc AP.Responsiveness = 200 AP.MaxForce = math.huge AO.MaxTorque = math.huge AO.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.Attachment1 = A1 AO.Attachment0 = A0 A1.Parent = PlayerRootPart end end)
it exactly like the npc controller but with parts its also in the npc control thread
for r15 i recommend my r15 only part controller
-- Variables local mouse = game.Players.LocalPlayer:GetMouse() local uis = game:GetService("UserInputService") -- Connect mouse.Button1Down:Connect(function() -- Check for Target & Left Shift if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then local npc = mouse.target local PlayerCharacter = game:GetService("Players").LocalPlayer.Character local PlayerRootPart = PlayerCharacter.HumanoidRootPart local A0 = Instance.new("Attachment") local AP = Instance.new("AlignPosition") local AO = Instance.new("AlignOrientation") local A1 = Instance.new("Attachment") for _, v in pairs(npc:GetDescendants()) do if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then game:GetService("RunService").Stepped:Connect(function() v.CanCollide = false end) end end PlayerRootPart:BreakJoints() for _, v in pairs(PlayerCharacter:GetDescendants()) do if v:IsA("BasePart") then if v.Name == "HumanoidRootPart" or v.Name == "UpperTorso" or v.Name == "Head" then else v:Destroy() end end end PlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(5, 0, 0) PlayerCharacter.Head.Anchored = true PlayerCharacter.UpperTorso.Anchored = true A0.Parent = npc AP.Parent = npc AO.Parent = npc AP.Responsiveness = 200 AP.MaxForce = math.huge AO.MaxTorque = math.huge AO.Responsiveness = 200 AP.Attachment0 = A0 AP.Attachment1 = A1 AO.Attachment1 = A1 AO.Attachment0 = A0 A1.Parent = PlayerRootPart end end)